It’s just too bad that I couldn’t use it on this game for the time being. That being said, this was tested with OpenGL Vulkan would be a significant improvement, especially on a device like the Steam Deck. I even made sure the shaders were cached by playing the game a bit before recording. Age of Calamity is probably the most taxing game on the Nintendo Switch and poor Ryujinx couldn’t handle much of anything better than 13-14 FPS.
0 Comments
Leave a Reply. |